Maximillian Pele
Caldari Jewel Enterprises
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Posted - 2006.08.22 04:26:00 -
[1]
Instas exist in EvE for two main reasons:
1). The mind-numbingly boring travel, and 2). Gate Camps.
Hence the problem isn't bookmarks, its travel and gates.
If I understand it correctly gates didn't exist in early EvE. CCP introduced them in an effort to force the then far smaller player base to interact by creating "choke points".
But much of what is wrong with EvE PvP has come about due to gates.
Gates and Gate Camps have created an entire "survival is avoidance" mechanism of instas and WCS. Why? Because the only consistent way to survive the remedial class level of PVP that gate sniping/ganking represents is to use instas and WCS.
Gates have also lead to alt scout poliferation and lame logging (both out before uncloaking and in as traps), and as a result EvE as a PvP game has suffered.
Combine the above with blobs, lag and POSes and the future of EvE as a PvP game looks increasingly dire.
Possible solutions?
1. Remove gates - have ships jump between stars old style, but with a large area of randomisation for arrivals to stop blobbing. No need for cloaking new arrivals either.
2. Allow tacklers to "tackle". Rather than preventing warp, allow tackling ships to follow ships into warp and then pull them out.
3. Introduce a penalty on numbers - at the moment there is no reason apart form lag not to bring the biggest possible blob to a battle. Blobbing begets more blobbing.
4. POSes? Haven't had the displeasure of sieging one yet. Reinforced mode seems to be the problem. Much like gates the increase in player numbers should have reduced the timezone advantage, so maybe reinforced mod is no longer needed?
5. Logging to avoid combat? Have the ship on a player who CTD or logs warp to a "safe" unscannable point in space. Until it reaches that point allow tacklers to drag the ship out of warp as per normal.
6. Log in traps? Again randomise entry points over a large area so that you are not guaranteed of arriving with range and will then need to rewarp (which will suffer from the very lag the log in trap creates).
7. Make freighters like every other EvE ship. Reduce their cargo size but give them slots for modules. Give frieghter pilots more options than logging.
PvP in EvE should be a test of players, not who can follow the cookie-cutter templates that anyone can find on these forums.
Fixing PvP in EvE requires fixing the disease - the root game design problems that have lead to the current state - rather than just dealing with the symptoms.
In times of doubt I ask myself "What would BoB do?", and then do the opposite. |